Thursday, 5 September 2013

Summative: Development, implementation and evaluation plan.





Plan for development, implementation and evaluation

A lot about development, implementation and evaluation has already been described in my previous blog posts:

Analysis of learners: 

And in the design overview post:

Not much has changed or been added, except: an extra resource, the importance for a low stress environment and emphasis on the enjoyment of learning (all mentioned below).  





Development and Implementation plan

Summary of the planned approach for Art & Creativity class - an overview:


Comparing this graph to my previous design overview posts, I have added: low stress environment and enjoyment of the learning process. This has become one of my priorities.  

Also refer to my previous design overview blog posts:

1) What are my learners needs?


2) Implementing this knowledge and how could this process look like?





How will this plan for the Art & Creativity class at satisfy stakeholders’ diverse needs?


The graph below will also offer an insight into the background of the course / program:





I believe that the way the Art & Creativity class is conducted at the moment will satisfy all the involved stakeholders' needs. 



Justification for the strategies for delivering content, activities, communication/interaction and assessment:




Why project based learning works best in this context


I have reflected on the difference of project based / personalized teaching and guided classes in this context and found that the reasons, which justify this approach are:

a)          Due to the vast diversity of skills and cultural background, guided classes didn’t suite the majority of students. Some felt the guided classes were to ‘simple’ (comparing them with their experiences in Kindergarden), whereas others felt intimidated, because they were actually at a point of needing to learn how to use the materials (e.g. paintbrushes and paint).

b)         Some students really found a liking for what they were learning in one class and wanted to continue with this in the following classes. I could not discourage that. This meant though, that now I had one or more students happily exploring, with some new students arriving every week who needed guidance and others might have since thought of something they would like to explore.

Concluding  
Even so project based learning is not for everyone, it works best for most students within this context. 
It is also a fact that it is impossible to please everyone.

As to experiential learning and constructivism/social constructivism, please refer to:


(Includes references)



Added Resources: 
Creative Community Funding Scheme
Stone carving project


In addition to my blog post: 

Some of the resources are already mentioned in the matrix about: 'What materials will 
be utilized'. I have added a bit about a stone carving project, for which the funding 
was granted through the local Council's Creative Community Funding Scheme:


The time available to complete this project was 12 month, which was achieved at the end 
of September 2013.
Why I have made the proposal to the local Council is, because there is very little 
funding available for the Art & Creativity class. 

This could also be seen as a retrospective milestone / change in my course design. 



Evaluation Plan


Word doc uploaded on Slideshare:









Sunday, 11 August 2013

Design Overview




Part 1


In this section, I will address: 

1) What are my learners needs?
2) Implementing this knowledge, how could this process look like?
3) Underlying Teaching Philosophy.
4) Assessment as part of the process.


1) What are my learners needs? 

Most students will tell me in their first Art & Creativity class that they 'are not creative/artistic at all'.

This tells me that:

a) their previous creative/artistic experiences have probably not been that positive;
b) their previous experiences have not inspired confidence in their creative abilities but caused the opposite - a lack of confidence;


Based on this information, I have looked at what could be the most helpful approach to my students' learning:

Avoiding stress and anxiety is on top of the list. 

Giving the students a choice means that their project can be as complicated or as simple as they feel comfortable with. 

Encouragement will be given to build on their existing knowledge.

Students will receive personalized support throughout the process.




2) Implementing this knowledge and how could this process look like? 























3) Teaching Philosophy


If students don't know where to start, I might ask questions like: What is the material you might like to explore? Do you like 2D or 3D more? Would you like to try this or that? Questions might awaken curiosity.

I then often encourage the student to 'play' with their chosen materials, to see what happens.

Play starts a process of exploring. The student might discover what works and what doesn't.

The student might find a direction to work towards.

Once that direction is found, it's time to find a purpose.

Hopefully the student will enjoy the learning process.



4) Assessment as part of the process
























To add to the above: 
During my research, I found this picture as part of a blog post, which addresses: 'Qualities Not Measured By Most Tests'.

In the observational assessments part, I find it important to notice these qualities in my students within my teaching context:



Character Education: The Secret Benefit of Edtech and Media Literacy, (August 15, 2012).
Sourced from: 



Part 2

In this part, I will address: 

1) A design matrix.
2) A brief look at student and tutor support available.


1) Design Matrix: 

The questions posed in Bronwyn Heagarty's Design Matrix (2006) formed the basis for my design.

These are: 
Learning:
What type of learning model am I using?
Content:
What format and how will content be presented?
Activities:
How will activities enhance learning? What form will they take?
Communication:
How will you interact with students and encourage them to talk to each other?
Assessment:
How will the assessment meet the learning outcomes? How much and what kind of assessment?


































Bronwyn Heagarty, (2006), Design Matrix:
Sourced from:




2) Student and tutor support: 



























Part 3

I will very briefly explore the three pedagogical approaches mentioned in the above 'design overview table', using a practical example:

1) Project based.

2) Experiential learning: through play, encouraging creative experimentation, curiosity and enthusiasm for learning. This can encourage Metacognition.

3) Contructivism.


How is this presented:
I did create a very basic Power Point presentation, simply to have 'a go at it'.
I saved it in many different formats, but I am unable to upload it. Due to this fact, I separated out the individual pictures and posted them on here. As a consequence, the formatting is slightly inconsistent.

What is it about: 
Using a practical example of one of my own creative experiments with paint as the material, this very simple presentation will give a small insight of how I like to encourage my students to learn and what the result of this could be. Hopefully this will show what can be learned by:

- Choosing a project - in this case, using the material of paint to explore 'what happens when...'.
- Experiment (play) with this material (experiential process).
- Construct on existing knowledge of the material of paint, while gaining more knowledge through 'doing' (something).

The simple brief would say: experiment (play) with paint and see what happens during the process. Then analyze 'what happened'.

This is an additional look at my design overview, using a practical example and connects with my 'Teaching Philosophy'.


Content : 
1) Title and picture
2) Youtube video to watch (4+ min)
3) What is the video about
4) Questions about the process
5) Answer 1
6) Answer 2
7) Answer 3
8) Conclusion














 http://en.wikipedia.org/wiki/Metacognition




The paint experiment shown in the video and the above points made could be analyzed in a lot more depth but basically, this paint experiment video is based on: project based learning, experimental process and building upon previous knowledge with paint. Through this process, more knowledge is gained. 

What I find interesting is, that learning from 'practice about theory' is a very different way of learning then when learning from 'theory about practice'. 

Observing my students for quite some time now, I have noticed that this project based, experiential and building on their previous knowledge strategy actually seems to work quite well for them, generally keeping anxiety levels low.



Part 4

How do the learning models in my overview of design support flexible learning and teaching? 

Project based learning is flexible in itself, as the chosen projects can be very diverse. 
Experiential learning is also very diverse, based on the individual students' preferences of 'how to do things'. 
Building on previous knowledge is as diverse as the projects and the students themselves. 

All the above require flexibility due to a lack of predictability. 


Part 5

Sustainability:

Is project based, experiential learning and constructivism sustainable for the student and the facilitator?

I believe that this is the case in my teaching context. The above 'formula' is a learner centered, individualized process, accommodating all skill levels, cultural and vocational backgrounds. 

For the facilitator: Even so it is unpredictable what projects my students will choose, it is nevertheless sustainable for me as the facilitator, because of the creativity unfolding on many different levels. I find this very interesting.



Part 6

Learning objectives (goals) and learning outcomes:

Learning objectives (goals): 

As every student has their own, individual project, the overall goal is that each student will work creatively on their chosen project from the beginning to the end, and through this, will be learning new skills.  


Learning outcomes: 

Each student - after completing their project - will have increased their skill level and gained more confidence in their creative abilities through having worked on and completed their chosen project.


These learning objectives and outcomes could be a lot more detailed, although I would have to create individual objectives and outcomes, tailored to suit each student and their projects. 



Part 7

Summary: 

Taking my students' needs into consideration in my design overview: 

a) A combination of project based, experiential learning - based on previous knowledge - seems to be the most appropriate facilitating strategy for the Art & Creativity class within the context of the Addiction Rehabilitation Centre. 

b) Offering formative assessment regularly through conversation as well as using observational assessments about the student/project on my part, also seems to work as a strategy for assessment, without causing the students too much anxiety.

c) There is a lot of flexibility from the students' part (this is not your 'normal kind of Art class') as well as  on the facilitators side, based on this particular Art & Creativity class dynamic (unpredictability of projects as well as students).

d) It is sustainable, because there is a lot of 'freedom of choice' for the student, which decreases their anxiety. For me as the facilitator, I find that, supporting my students to find their creativity exiting and often very rewarding. 









Further reading: 


Calgery Board of Education. Key structures and tools to support Personalization of Learning, Area III 


              AISI, Promising Practice, February 13, 2011. www.cbe.ab.ca




Constructivism (learning theory) (2013). Sourced from:

             


Experiential learning (2013). Sourced from:





Greaney, M. & Ellis, J. (2005). Using the ADDIE model for effective pedagogical  
        
             

                interventions. Actes des Colloques de l'AQPC. 

              

                Retrieved from:
  http://www.cdc.qc.ca/actes_aqpc/2005/ellis_joanne_608.pdf



Halter, J. (n.d.). On Metacognition. Sourced from: 



             by:
             Julie Halter Graduate Student, SDSU Department of Educational Technology

            
             Link:

             Sourced from:



Kirk, K. (n.d.). Self-Efficacy: Helping Students To Believe In Themselves.

             Sourced from:

             http://serc.carleton.edu/NAGTWorshops/affective/efficacy/html

             Self-Efficacy: Helping Students Believe in Themselves.




Metacognition (2013). Sourced from:


  


 Project based learning (2013). Sourced from:


            


Schraw, G. (1998). Promoting general metacognitive awareness.

                Instructional Science, 26, 113-125.
 Schraw, G. and Dennison, R. 

                   

                S. (1994). Assessing metacognitive awareness. Contemporary 

                    

                Educational Psychology, 19, 460-475.




Student centered learning (2013). Sourced from: